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UberCon XIV - New Jersey : Games & Events : Tabletop / Board Games

Our boardgaming track is one of the largest and most popular areas of the con, and we keep doing everything we can to keep it coming back as strong and exciting as ever!

While the menu of events changes from con to con, we always manage to have a great mix of new and classic games, with formats ranging from huge and complex boards being used in events that can run over 6 hours, to events using a few cards or dice that can end in just a few minutes.

No matter what kind of games you like, we're betting that you'll find something that suits you on the boardgame track schedule at Ubercon- and if not, don't forget our extensive Game Library, which includes a fantastic range of games available to be checked out by con attendees. Have an hour or two to kill before your next scheduled event starts? Grab a game that looks interesting from the library and snag a spot on one of our dedicated "open gaming" tables to make the time fly by!

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Here are some of the board games scheduled at UberCon XIV:
(View the tabletop schedule for ALL games.)

Age of Steam by Winsome Games Age of Steam by Winsome Games
Go back to the late 19th century with this challenging and highly regarded rail game. Set in the Great Lakes area, players compete to lay track and ship goods to gain income. The real star of the game is the brutally difficult financial system. Will you rule the rails, or will you be forced into bankruptcy?

Apples to Apples by Out of the Box Apples to Apples by Out of the Box
Players are called upon to select a red apple card from their hand with the name of a person, place, thing or event which they think is best characterized by the word on a randomly drawn green apple card. The selected red apple cards are then judged by one of the players to determine a winner for that round.

Code 777 Code 777
The classic code-cracking game is back in a 25th Anniversary Deluxe Edition! Crack your code first! You can see your opponents' codes but not your own. Using questions and logic, try to deduce which three numbers are hidden in front of you. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles... The players each receive a rack, a sheet from the notepad, and a CODE 777™ card. Each player then takes three tiles placing them on their rack facing away so that the player cannot see the numbers. The numbers on the tiles must be fully visible to all the other players. Each player can now see the numbers of all his opponents but not those in his own rack. The Question cards and the tiles are shuffled and placed face down in the center of the play area. In turn, each player takes the top question card from the stack, reads it out loud and answers the question asked. The question is about the numbers that the player can see and not about the numbers on his own rack. For example, a question may be, "Do you see more blue sevens or more sevens of a different color?" The answer may be "More blue" or "More of a different color" or "Just as many" (this is the answer if there are the same numbers of sevens or if there are no sevens at all). The player simply counts the tiles indicated by the question and provides the answer to all other players. Each answer gives everyone, except the reader, a bit more information. If a player thinks that he knows the numbers on his rack, he can guess the solution. One point is awarded for a correct solution. No points are scored for a wrong solution. In both cases the tiles are taken out of the player's rack, and replaced by three new ones. The first player to score three points is the winner. CODE 777™ includes 28 tiles, 23 Question cards, 5 Racks, 5 CODE 777™ cards, Notepad, and Rulebook. Languages included are English, Spanish, French, and German.

Confusion: Espionage and Deception in the Cold War Confusion: Espionage and Deception in the Cold War
The Cold War. A dangerous time for the world. A dangerous time to be a spy… but that is exactly what being a spy is all about. As the shadowy clouds of intrigue and subterfuge settle across the globe you have been called upon by your country to obtain the Top Secret information that will ensure your country’s safety and supremacy. But not all is as it seems; your spies are difficult to control on a global scale, and even worse, there’s a Double Agent in your midst who threatens the entire mission! Can you achieve your goals at the expense of your opponent, or will the entire operation collapse in a sea of Confusion? Confusion takes players back to the early 1960s and the Cold War between the United States and the USSR. Each player takes on the role of their selected nation's spy agency: the CIA or the KGB. At the start of a game of Confusion, players aren't aware of the talents and skills their spies possess! Your opponent can see what your spies can do, but you cannot. Your job as a wise leader is to first deduce exactly how each of your spies move, then employ your knowledge by using each spy for maximum effect. But be on alert, because your opponent has placed a double-agent in your team of spies! The first player to take the Top Secret Briefcase from the middle of the board and deliver it to his opponent's side of the board is the winner. Confusion: Espionage and Deception in the Cold War™ includes: 27 unique high-quality bakelite-style tiles, 2 dry-erase Spy Notebooks and markers for record keeping, 1 large playing board, 6 cardboard tokens, 1 Rulebook.

Dominion by Rio Grande Games Dominion by Rio Grande Games
In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. From the back of the box: "You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner." "But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted." Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play -- leading to immense variety

Goa by Rio Grande Games Goa by Rio Grande Games
Portugal established the colony of Goa in India in 1510. Five centuries later, you can live the life of a wealthy Portuguese merchant in Rdiger Dorns highly acclaimed game. Its not easy; you will have to juggle taxation, ship construction, spice making, and colonization. All the while, you and your opponents jockey for upgrades through a clever auction mechanism.

Munchkin by Steve Jackson Games Munchkin by Steve Jackson Games
Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. Admit it. You love it. This award-winning card game, designed by Steve Jackson, captures the essence of the dungeon experience . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . .

Power Grid, by Rio Grande Games Power Grid, by Rio Grande Games
Bzzzzzap! Friedemann Frieses game about competingpower companies features intricate mechanics and brilliant gameplay. Bid for power plants and strategically occupy cities while keeping a close eye on the ever-present bottom line.

Puerto Rico by Rio Grande Games Puerto Rico by Rio Grande Games
On the surface, this is a game of constructing buildings and shipping goods in colonial Puerto Rico. But it has become many a gamers' favorite game with its innovative spin on its central role-selecting mechanic, its intricate strategy, and incredible depth.

Also check out Puerto Rico - the PC Game by Eagle Games, which is new for 2006 on our LAN!

Settlers of Catan by Mayfair Games Settlers of Catan by Mayfair Games
You have recently emigrated to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and some grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials.

Survive: Escape From Atlantis! Survive: Escape From Atlantis!
An underwater volcano has erupted and the mythical island of Atlantis is sinking! Every turn, another piece of the island sinks into the sea! Each player is in a race against time to move their Atlantean “people” to the safety of the nearby islands. But the path to safety is dangerous. Sea serpents and sharks attack your people! Whales surface and capsize your boats! Rescue as many people as you can before the volcano tile is revealed and the game ends. The winner is the player that rescued the most points worth of people tokens. In this game, you try to lead your people from the sinking central island of Atlantis to the safety of one of four islands nearby. Your people can get there quickly by boat (if they find one) or more slowly by swimming. But it will be a perilous journey as they must avoid Sea Serpents, Whales, and Sharks! When the volcano on Atlantis explodes, the game is over. The player with the most survivor points wins. Survive: Escape From Atlantis!™ has sold over 1.5 million copies worldwide in its previous versions, but has since been out of print for over 10 years. To illustrate the legacy of this great game, optional "Challenge Rules" and additional components have been added. All of the components have been upgraded to the highest-quality levels, including slotted wood boats to carry the wood People tokens, as well as Land Tiles of 3 different thicknesses to give Atlantis a 3-D look. Survive: Escape From Atlantis!™ contains 1 game board, 40 Land Tiles (16 Beach, 16 Forest, and 8 Mountain), 40 People Tokens (10 each in four colors), 5 Sea Serpent Tokens, 6 Shark Tokens, 5 Whale Tokens, 12 Boat Tokens, 1 “Creature” Die (red), 1 Component Bag, 1 Rulebook, plus the following components to be used in the optional “Challenge Rules”: 4 Dolphin Tokens, 2 “Dive” Dice (blue).

Ticket To Ride National Championship Qualifier by Days of Wonder Ticket To Ride National Championship Qualifier by Days of Wonder
Come compete for a spot in the Nationals! Connect your cities, complete your routes, and win!

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